Train Sim World

As an Artist - World Builder at Dovetail Games in the years 2019-2020, I helped create digital representations of real world rail routes in Train Sim World, using Unreal Engine. It was a collaborative effort between artists and developers of different specialisations.

My work as a World Builder involved terrain sculpting/painting, asset placement (buildings, foliage, clutter, collectibles etc), technical tasks such as collision setup, research/reference gathering (Google Earth, photographs, videos, maps etc) and documentation. The 3D assets themselves were created by other artists.

I was involved in the following routes:
• Tees Valley Line (around Dinsdale, Teesside Airport, Allens West and Eaglescliffe stations)
• Peninsula Corridor (section between Redwood City and Mountain View)
• Rhein-Ruhr Osten (area between Wuppertal Steinbeck and Langerfeld, including Wuppertal Suspension Railway)
• East Coastway (areas around Lewes and Glynde)
• Canadial National Oakville Subdivision (southernmost industrial complex)
• Hauptstrecke Rhein-Ruhr (section between Mulheim and Essen West)
• Köln Schnellfahrstrecke (Cologne/Köln end of the route)
• Hauptstrecke München - Augsburg
• LGV Méditerranée: Marseille – Avignon
• Long Island Rail Road (just the menu screen diorama)

Rhein-Ruhr Osten

Rhein-Ruhr Osten

Rhein-Ruhr Osten

Rhein-Ruhr Osten

Rhein-Ruhr Osten

Rhein-Ruhr Osten

East Coastway

East Coastway

East Coastway

East Coastway

Tees Valley Line

Tees Valley Line

Canadian National Oakville Subdivision

Canadian National Oakville Subdivision

Canadian National Oakville Subdivision

Canadian National Oakville Subdivision

Peninsula Corridor

Peninsula Corridor

Köln Schnellfahrstrecke

Köln Schnellfahrstrecke

Köln Schnellfahrstrecke

Köln Schnellfahrstrecke

Long Island Rail Road Diorama

Long Island Rail Road Diorama